前言
說到貪吃蛇,大家可能小時候都玩過,小菜最近在整理Winfrom的學習系列,那我覺得有興趣才會有學習,就從這個小游戲講起吧。
實現
其實我剛開始學習編程的時候,感覺寫個貪吃蛇的程序會很難,因為涉及到畫圖什么的,其實現在來看,實現很簡單。
實現貪吃蛇首先有幾個元素:
- 蛇
- 食物
然后有幾個行為:
- 吃食物和吃不到食物
- 撞墻和撞自己
說到這有點oo的意思啊,這篇就不啰嗦,只是簡單實現,下篇會優化下。
其實整個貪吃蛇的難點就在于畫圖,可能用其他語言實現有點復雜,但是強大的.net提供了GDI+繪圖機制,實現起來就很方便了,其次就是細節的處理,比如坐標的定位,蛇的行走路線等。
我們簡單一點來看,食物可以看成一個小方格,蛇是有N個小方格組成,那我們就可以用GDI+這樣實現:
1 /// <summary> 2 /// 畫一個小方塊 3 /// </summary> 4 public void DrawShape(int x, int y) 5 { 6 Graphics g = this.CreateGraphics(); 7 Pen pen = new Pen(Color.Blue, 2); 8 g.DrawRectangle(pen, x, y, 15, 15); 9 g.FillRectangle(Brushes.Green, x, y, 15, 15); 10 } 11 12 /// <summary> 13 /// 畫一個食物 14 /// </summary> 15 public void DrawFood(int x, int y) 16 { 17 Graphics g = this.CreateGraphics(); 18 Pen pen = new Pen(Color.Red, 2); 19 SolidBrush brush = new SolidBrush(Color.Green); 20 g.DrawRectangle(pen, x, y, 15, 15); 21 g.FillRectangle(brush, x, y, 15, 15); 22 }
Graphics這個類我就不多說,大家可以看看MSDN上介紹的用法,上面是畫蛇的最小單元-方格,和一個食物方格,蛇的方格大小是15*15,邊框顏色是Blue,填充色是Green;食物方格的大小是15*15,邊框顏色是Red,填充色是Green。
畫好了基本元素,那下面就是用基本元素來表現蛇了,可以用Point數組來存儲蛇的坐標,也就是每個方格的坐標,我們先看下代碼:
1 /// <summary> 2 /// 設置Point數組坐標 3 /// </summary> 4 public void Forward(int drt) 5 { 6 Point temp = snakeArr[0]; 7 8 for (int i = snakeLen-1; i > 0; i--) 9 { 10 snakeArr[i].X = snakeArr[i - 1].X; 11 snakeArr[i].Y = snakeArr[i - 1].Y; 12 } 13 switch (drt) 14 { 15 case 1: 16 snakeArr[0].X = temp.X; 17 snakeArr[0].Y = temp.Y - 15; 18 break; //上 19 case 2: 20 snakeArr[0].X = temp.X + 15; 21 snakeArr[0].Y = temp.Y; 22 break; //右 23 case 3: 24 snakeArr[0].X = temp.X; 25 snakeArr[0].Y = temp.Y + 15; 26 break; //下 27 case 4: 28 snakeArr[0].X = temp.X - 15; 29 snakeArr[0].Y = temp.Y; 30 break; //左 31 } 32 }
drt參數是鍵盤上上下左右鍵對應的數字,snakeLen是數組的長度也就是方格的個數,上面那個for循環主要的作用是把前一個數組的坐標賦值給下一個,就像是毛毛蟲爬行一樣,后一節會按照前一節的路線來爬,下面那個switch的作用是,設置蛇頭的行進路線。
再下面就是判斷蛇是否吃到食物、是否撞到墻和撞到自己,因為蛇和食物都是用坐標存儲的,所以只要判斷蛇頭坐標是否等于食物坐標就可以了:
1 /// <summary> 2 /// 判斷是否吃到食物 3 /// </summary> 4 public bool EatedFoot(Point FoodLct) 5 { 6 if (snakeArr[0].X == FoodLct.X && snakeArr[0].Y == FoodLct.Y) 7 { 8 if (snakeLen < SnakeMaxLength) 9 { 10 snakeLen++; 11 snakeArr[snakeLen].X = snakeArr[snakeLen - 1].X; 12 snakeArr[snakeLen].Y = snakeArr[snakeLen - 1].Y; 13 } 14 return true; 15 } 16 else 17 return false; 18 } 19 20 /// <summary> 21 /// 判斷是否撞到自己 22 /// </summary> 23 public bool CheckSnakeHeadInSnakeBody() 24 { 25 return this.CheckInSnakeBody(this.snakeArr[0].X, this.snakeArr[0].Y, 1); 26 } 27 /// <summary> 28 /// 檢查輸入的坐標是否在蛇的身上 29 /// </summary> 30 public bool CheckInSnakeBody(int x, int y, int snkHead) 31 { 32 for (int i = snkHead; i < snakeLen; i++) 33 { 34 if (x == this.snakeArr[i].X && y == this.snakeArr[i].Y) 35 { 36 return true; 37 } 38 } 39 return false; 40 } 41 42 /// <summary> 43 /// 判斷是否撞墻 44 /// </summary> 45 /// <returns></returns> 46 public bool CheckSnakeBodyInFrm() 47 { 48 if (this.snakeArr[0].X >= 594 || this.snakeArr[0].Y >= 399 - 32 || this.snakeArr[0].X < 0 || this.snakeArr[0].Y < 0) 49 return true; 50 else 51 return false; 52 }
實現上面的幾個步驟,簡單版的貪吃蛇基本上就完成了,再加上一個timer控件,這樣蛇就會“動”起來了,就這么簡單。
完整代碼:

1 using System; 2 using System.Collections.Generic; 3 using System.ComponentModel; 4 using System.Data; 5 using System.Drawing; 6 using System.Linq; 7 using System.Text; 8 using System.Windows.Forms; 9 10 namespace 貪吃蛇自練_GDI_ 11 { 12 public partial class Form1 : Form 13 { 14 public Point FoodLct = new Point();//緩存食物的坐標 15 public int snakeLen=6; 16 public const int SnakeMaxLength = 500; 17 public Point[] snakeArr = new Point[SnakeMaxLength]; 18 public int snakeDrt = 2; 19 public bool panDuan = true; 20 21 public Form1() 22 { 23 InitializeComponent(); 24 25 int temp = 0; 26 for (int i = snakeLen - 1; i >= 0; i--) 27 { 28 snakeArr[i].X = temp; 29 snakeArr[i].Y = 0; 30 temp += 15; 31 } 32 } 33 34 /// <summary> 35 /// 畫一個小方塊 36 /// </summary> 37 public void DrawShape(int x, int y) 38 { 39 Graphics g = this.CreateGraphics(); 40 Pen pen = new Pen(Color.Blue, 2); 41 g.DrawRectangle(pen, x, y, 15, 15); 42 g.FillRectangle(Brushes.Green, x, y, 15, 15); 43 } 44 45 /// <summary> 46 /// 畫一個食物 47 /// </summary> 48 public void DrawFood(int x, int y) 49 { 50 Graphics g = this.CreateGraphics(); 51 Pen pen = new Pen(Color.Red, 2); 52 SolidBrush brush = new SolidBrush(Color.Green); 53 g.DrawRectangle(pen, x, y, 15, 15); 54 g.FillRectangle(brush, x, y, 15, 15); 55 } 56 57 /// <summary> 58 /// 設置Point數組坐標 59 /// </summary> 60 public void Forward(int drt) 61 { 62 Point temp = snakeArr[0]; 63 64 for (int i = snakeLen-1; i > 0; i--) 65 { 66 snakeArr[i].X = snakeArr[i - 1].X; 67 snakeArr[i].Y = snakeArr[i - 1].Y; 68 } 69 switch (drt) 70 { 71 case 1: 72 snakeArr[0].X = temp.X; 73 snakeArr[0].Y = temp.Y - 15; 74 break; //上 75 case 2: 76 snakeArr[0].X = temp.X + 15; 77 snakeArr[0].Y = temp.Y; 78 break; //右 79 case 3: 80 snakeArr[0].X = temp.X; 81 snakeArr[0].Y = temp.Y + 15; 82 break; //下 83 case 4: 84 snakeArr[0].X = temp.X - 15; 85 snakeArr[0].Y = temp.Y; 86 break; //左 87 } 88 } 89 90 /// <summary> 91 /// 時間事件 92 /// </summary> 93 private void timer1_Tick(object sender, EventArgs e) 94 { 95 Graphics g = this.CreateGraphics(); 96 g.Clear(Color.DarkKhaki);//清除整個畫面 97 98 Forward(snakeDrt); 99 for (int i = 0; i < snakeLen; i++) 100 { 101 DrawShape(snakeArr[i].X, snakeArr[i].Y); 102 } 103 104 if (panDuan) 105 { 106 ShowFood(); 107 //DrawFood(FoodLct.X, FoodLct.Y); 108 panDuan = false; 109 } 110 111 if (EatedFoot(FoodLct)) 112 { 113 ShowFood(); 114 DrawFood(FoodLct.X, FoodLct.Y); 115 } 116 else 117 { 118 DrawFood(FoodLct.X, FoodLct.Y); 119 } 120 121 if (CheckSnakeHeadInSnakeBody() || CheckSnakeBodyInFrm()) 122 { 123 this.timer1.Enabled = false; 124 MessageBox.Show("游戲結束!"); 125 } 126 } 127 128 /// <summary> 129 /// 按下方向鍵 130 /// </summary> 131 private void Form1_KeyDown(object sender, KeyEventArgs e) 132 { 133 if (e.KeyCode == Keys.Up) 134 snakeDrt = 1; 135 else if (e.KeyCode == Keys.Down) 136 snakeDrt = 3; 137 else if (e.KeyCode == Keys.Right) 138 snakeDrt = 2; 139 else if (e.KeyCode == Keys.Left) 140 snakeDrt = 4; 141 } 142 143 /// <summary> 144 /// 判斷是否撞到自己 145 /// </summary> 146 public bool CheckSnakeHeadInSnakeBody() 147 { 148 return this.CheckInSnakeBody(this.snakeArr[0].X, this.snakeArr[0].Y, 1); 149 } 150 /// <summary> 151 /// 檢查輸入的坐標是否在蛇的身上 152 /// </summary> 153 public bool CheckInSnakeBody(int x, int y, int snkHead) 154 { 155 for (int i = snkHead; i < snakeLen; i++) 156 { 157 if (x == this.snakeArr[i].X && y == this.snakeArr[i].Y) 158 { 159 return true; 160 } 161 } 162 return false; 163 } 164 165 /// <summary> 166 /// 判斷是否撞墻 167 /// </summary> 168 /// <returns></returns> 169 public bool CheckSnakeBodyInFrm() 170 { 171 if (this.snakeArr[0].X >= 594 || this.snakeArr[0].Y >= 399 - 32 || this.snakeArr[0].X < 0 || this.snakeArr[0].Y < 0) 172 return true; 173 else 174 return false; 175 } 176 177 /// <summary> 178 /// 隨機顯示食物 179 /// </summary> 180 public void ShowFood() 181 { 182 Random rmd = new Random(); 183 int x, y; 184 x = rmd.Next(0, this.Width/15)*15; 185 y = rmd.Next(0, this.Height/15)*15; 186 //while (this.CheckInSnakeBody(x, y, 1)) 187 //{ 188 // x = rmd.Next(0, 32) * 15; 189 // y = 32 + rmd.Next(0, 30) * 15; 190 //} 191 FoodLct.X = x; 192 FoodLct.Y = y; 193 } 194 195 /// <summary> 196 /// 判斷是否吃到食物 197 /// </summary> 198 public bool EatedFoot(Point FoodLct) 199 { 200 if (snakeArr[0].X == FoodLct.X && snakeArr[0].Y == FoodLct.Y) 201 { 202 if (snakeLen < SnakeMaxLength) 203 { 204 snakeLen++; 205 snakeArr[snakeLen].X = snakeArr[snakeLen - 1].X; 206 snakeArr[snakeLen].Y = snakeArr[snakeLen - 1].Y; 207 } 208 return true; 209 } 210 else 211 return false; 212 } 213 } 214 }
運行截圖:
程序下載:貪吃蛇
后記
其實這個簡單的小程序需要做的優化有很多,比如上面說的oo,得分模式,蛇行進加速模式等等,希望在下篇來完成。
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