以下題目,我已全部作答,答案僅供參考!水平和理解有限,可能有誤,歡迎指正,謝謝!
1. 填空: (1)面向對象的語言具有__繼承______性、_____多態____性、____封裝____性。
(2)能用foreach遍歷訪問的對象需要實現 _______IEnumerable_________接口或聲明____GetEnumerator____________方法的類型。
(3)列舉ADO.net中的五個主要對象__Connection____、_Dataset____、___Command____、__DataReader_____、____DataAdapter____。
2. 不定項選擇:
(1) 以下敘述正確的是:B,C
A. 接口中可以有虛方法。 B. 一個類可以實現多個接口。
C. 接口不能被實例化。 D. 接口中可以包含已實現的方法。
(2) 從數據庫讀取記錄,你可能用到的方法有:B,C,D
A. ExecuteNonQuery B. ExecuteScalar
C. Fill D. ExecuteReader
3. 簡述 private、 protected、 public、 internal 修飾符的訪問權限。
private:私有成員,僅類的內部可訪問;
protected:受保護成員,僅在類與子類的內部可訪問;
public:公供成員,不受限制,可在任意范圍下訪問;
internal :僅在同一個程式集中(即:同一命名空間中)可訪問;
4. 寫出一條Sql語句: 取出表A中第31到第40記錄(SQLServer, 以自動增長的ID作為主鍵, 注意:ID可能不是連續的。)
一:select top 10 * from [table] where [id]>(select top 30 MAX([id]) from [table] order by [id])
order by [id]
二:select top 10 * from [table] where id not in (select top 30 id from [table] order by [id]) order by [id]
5 .列舉ASP.NET 頁面之間傳遞值的幾種方式。
request.querystring,request.form,session,server.transfer,cookies,application
6. 寫出程序的輸出結果
class Class1 {
private string str = "Class1.str";
private int i = 0;
static void StringConvert(string str) {
str = "string being converted.";
}
static void StringConvert(Class1 c) {
c.str = "string being converted.";
}
static void Add(int i) {
i++;
}
static void AddWithRef(ref int i) {
i++;
}
static void Main() {
int i1 = 10;
int i2 = 20;
string str = "str";
Class1 c = new Class1();
Add(i1);
AddWithRef(ref i2);
Add(c.i);
StringConvert(str);
StringConvert(c);
Console.WriteLine(i1);
Console.WriteLine(i2);
Console.WriteLine(c.i);
Console.WriteLine(str);
Console.WriteLine(c.str);
}
}
10
21
0
str
string being converted.
7.寫出程序的輸出結果
public abstract class A
{
public A()
{
Console.WriteLine(´A´);
}
public virtual void Fun()
{
Console.WriteLine("A.Fun()");
}
}
public class B: A
{
public B()
{
Console.WriteLine(´B´);
}
public new void Fun()
{
Console.WriteLine("B.Fun()");
}
public static void Main()
{
A a = new B();
a.Fun();
}
}
A
B
A.Fun()
8. 寫出程序的輸出結果:
public class A
{
public virtual void Fun1(int i)
{
Console.WriteLine(i);
}
public void Fun2(A a)
{
a.Fun1(1);
Fun1(5);
}
}
public class B : A
{
public override void Fun1(int i)
{
base.Fun1 (i + 1);
}
public static void Main()
{
B b = new B();
A a = new A();
a.Fun2(b);
b.Fun2(a);
}
}
2
5
1
6
9. 一列數的規則如下: 1、1、2、3、5、8、13、21、34......
求第30位數是多少, 用遞歸算法實現。(C#語言)
static void Main(string[] args)
{
int result = Calc(30);
Console.WriteLine(result);
}
static int Calc(int num)
{
if (num <= 0)
{
return 0;
}
else if (num <= 2)
{
return 1;
}
else
{
return Calc(num - 1) + Calc(num - 2);
}
}
10. 程序設計: 貓大叫一聲,所有的老鼠都開始逃跑,主人被驚醒。(C#語言)
要求: 1.要有聯動性,老鼠和主人的行為是被動的。
2.考慮可擴展性,貓的叫聲可能引起其他聯動效應。
【該答案非本人作答,但明白其實現原理:觀察者模式】
public interface Observer
{
void Response(); //觀察者的響應,如:老鼠見到貓的反映
}
public interface Subject
{
void AimAt(Observer obs); //針對哪些觀察者,這里指貓的要撲捉的對象---老鼠 ,或影響的人
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject subj)
{
this.name = name;
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject subj)
{
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine("Host waken!");
}
}
public class Cat : Subject
{
private ArrayList observers;
public Cat()
{
this.observers = new ArrayList();
}
public void AimAt(Observer obs)
{
this.observers.Add(obs);
}
public void Cry()
{
Console.WriteLine("Cat cryed!");
foreach (Observer obs in this.observers)
{
obs.Response();
}
}
}
class MainClass
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
}
}
//---------------------------------------------------------------------------------------------
設計方法二: 使用event -- delegate設計..
public delegate void SubEventHandler();
public abstract class Subject
{
public event SubEventHandler SubEvent;
protected void FireAway()
{
if (this.SubEvent != null)
this.SubEvent();
}
}
public class Cat : Subject
{
public void Cry()
{
Console.WriteLine("cat cryed.");
this.FireAway();
}
}
public abstract class Observer
{
public Observer(Subject sub)
{
sub.SubEvent += new SubEventHandler(Response);
}
public abstract void Response();
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject sub) : base(sub)
{
this.name = name;
}
public override void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject sub) : base(sub){}
public override void Response()
{
Console.WriteLine("host waken");
}
}
class Class1
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
}
}
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