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function getPosition() { //得到當前三維場景 var scene = viewer.scene; //得到當前三維場景的橢球體 var ellipsoid = scene.globe.ellipsoid; var entity = viewer.entities.add({ label : { show : false } }); var longitudeString = null; var latitudeString = null; var height = null; var cartesian = null; // 定義當前場景的畫布元素的事件處理 var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas); //設置鼠標移動事件的處理函數,這里負責監聽x,y坐標值變化 handler.setInputAction(function(movement) { //通過指定的橢球或者地圖對應的坐標系,將鼠標的二維坐標轉換為對應橢球體三維坐標 cartesian = viewer.camera.pickEllipsoid(movement.endPosition, ellipsoid); if (cartesian) { //將笛卡爾坐標轉換為地理坐標 var cartographic = ellipsoid.cartesianToCartographic(cartesian); //將弧度轉為度的十進制度表示 longitudeString = Cesium.Math.toDegrees(cartographic.longitude); latitudeString = Cesium.Math.toDegrees(cartographic.latitude); //獲取相機高度 height = Math.ceil(viewer.camera.positionCartographic.height); entity.position = cartesian; entity.label.show = true; entity.label.text = '(' + longitudeString + ', ' + latitudeString + "," + height + ')' ; }else { entity.label.show = false; } }, Cesium.ScreenSpaceEventType.MOUSE_MOVE); //設置鼠標滾動事件的處理函數,這里負責監聽高度值變化 handler.setInputAction(function(wheelment) { height = Math.ceil(viewer.camera.positionCartographic.height); entity.position = cartesian; entity.label.show = true; entity.label.text = '(' + longitudeString + ', ' + latitudeString + "," + height + ')' ; }, Cesium.ScreenSpaceEventType.WHEEL); }
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